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    Saturday, August 22, 2020

    WWE Games - Back when you still had good blood textures!

    WWE Games - Back when you still had good blood textures!


    Back when you still had good blood textures!

    Posted: 22 Aug 2020 05:20 AM PDT

    Vince talks the truth

    Posted: 21 Aug 2020 03:30 PM PDT

    After a 20 minute slugfest with Mustafa Ali (and probably one of the greatest matches I’ve ever had in 2k) Sami Zayn becomes my inaugural Sin City Champion

    Posted: 22 Aug 2020 12:42 AM PDT

    With the ice cream bars back, this is the time when someone should upload a CM Punk with that ice cream bar shirt!

    Posted: 21 Aug 2020 08:35 PM PDT

    WWE2K Online isn't fun

    Posted: 22 Aug 2020 04:24 AM PDT

    I fucking hate WWE2K Online. I go into it, wait 2 hours to get in a game with someone, just for them to have a 100 overal wrestler. And then they just get you on the ground and start kicking you, you try to reverse, BOOM you are back on the ground. Same cycle over and over again until you have no reverses left. And then they beat the hell out of you, then do their signature and finisher. And all of that for the whole match until they win. I think this is one of the reasons WWE2K is losing players. And there is even cheaper tactics than that. Which is nuts.

    submitted by /u/ImJoergen
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    Bronson Reed WIP. Will be uploaded after I do his Takeover attire. (Xbox One)

    Posted: 22 Aug 2020 04:50 AM PDT

    AEW TNT Championship Version 2 Render

    Posted: 21 Aug 2020 08:04 PM PDT

    No Way Out '03 #RUTHLESSAGRESSIONERA

    Posted: 22 Aug 2020 02:49 AM PDT

    WWE Revamp Project All WWE logos (link in the comments)

    Posted: 22 Aug 2020 12:27 AM PDT

    The Club stands tall after defeating The Usos and Kurt Angle, giving AJ Styles momentum heading into Backlash and his US Championship match with Angle.

    Posted: 21 Aug 2020 10:07 PM PDT

    Tonight On Monday Night Raw Is War

    Posted: 21 Aug 2020 10:49 PM PDT

    AEW Dynamite Universe Mode week 12 �� 2 weeks out from AEW Cash In!!

    Posted: 22 Aug 2020 07:23 AM PDT

    The latest episode of my WWE 2K Custom Story | SPS

    Posted: 22 Aug 2020 04:58 AM PDT

    NWA Women's Championship 2016-2019 Render

    Posted: 21 Aug 2020 08:32 PM PDT

    NWA World Tag Team Championship 2016-2017 Render

    Posted: 21 Aug 2020 08:31 PM PDT

    Been quite some time since ive made a CAW, so i may be a bit rusty, but i tried my hand at an updated Sheamus! Now uploaded to 2k19 Xbox CC. GT: assassinofss04, Tags: Sheamus, Bar Fight, Update.

    Posted: 21 Aug 2020 01:41 PM PDT

    Another one. #plexforce

    Posted: 22 Aug 2020 07:58 AM PDT

    We kick off Smackdown with the 2020 King of the Ring, Big E.

    Posted: 21 Aug 2020 08:56 PM PDT

    Aleister Black is on Smackdown tonight to get back on track after coming up short against Big E in the semi-finals of the King of the Ring tournament.

    Posted: 21 Aug 2020 09:24 PM PDT

    What do you think 2k22 could learn from the UFC games?

    Posted: 22 Aug 2020 06:51 AM PDT

    I love how physical these games feel, like real bodies hitting each other and they have this physics systems that create crazy moments, it's not ragdoll but it feels like it.

    The 2k games try to emulate real wrestling but even wwe without a crowd and not being live can take liberties with camera shots etc so video games should be even less beholden to real life, I don't mean fantasy nonsense like originals I mean the moves should feel more dangerous and impactful than they do irl, irl they have impact sounds, grunts and camera angles/movement but in the game it's just this safely mocapped move that's very underwhelming. Just canned animation after canned animation. A falcon arrow or piledriver have the same amount of drama as a headlock takeover.

    The wrestlers have no stances, no kind of face off or lock up, they just walk around casually in ufc they scan and mocap fighters stances and movements, no offence to todays roster but 90% of them should be available to be doing work for the game, whether recording grunts, own entrances, how they walk/run around, face off etc.

    submitted by /u/Pipebombhell
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    Some of my HOPES and REQUESTS for WWE 2K22

    Posted: 21 Aug 2020 03:52 PM PDT

    Some of my HOPES and REQUESTS for WWE 2K22

    https://preview.redd.it/rao44wyoofi51.png?width=413&format=png&auto=webp&s=4c2eeb882e7b0960b3a4ae6a07d8e29cb320e38d

    Seeing as how I unfortunately missed the AMA and after playing both WWE 2K19 and WWE 2K20 (on PC/Steam), understandably I reverted back to WWE 2K19 for so many reasons that are well known to the community, already. So, I won't go into the "nitty-gritty" details of the difference between the two games. After spending a little bit of time with WWE 2K20, I actually did want to fully switch to WWE 2K20, just for the little improvements that it does have over WWE 2K19, but with the limitations and restrictions of the game, it just makes it nigh-on impossible to. However, having said that.. There is a stark contrast in the quality between the two titles. Anyway, moving forward.. As the thread title says, I just want to post 11 of my hopes and requests for WWE 2K22 (They're not posted in any sort of order or relevance to how important they are):

    1. Re-animated Moves
      Personally, I'd like to see a whole host of Signature & Finisher moves be re-animated and updated. Specifically, some NEW RKO's wouldn't go a miss. Replace the 2 current versions that've been in the game since around WWE 2K15, as they've only had slight tweaks to their animations, since that game.Preferably, a "two-handed" version and a "one-handed" version (like how Randy Orton's been doing more recently). I'm not just referring to the WWE SvR '08 & '09 version, either.. But like the one he gave to Beth Phoenix on RAW, this year. And an updated/re-animated two-handed version. Re-animating his "wake-up" taunt also wouldn't be a bad thing, either. I'll post below, some .gifs of preferred animations of how the moves should/could ideally look (as sort of a guideline to go on).. However, having Randy Orton come in to mo-cap them, himself may be another route to go:

    RKO to Beth Phoenix (WWE RAW) (Pretty much "one-handed")

    https://i.redd.it/we24vl6lpfi51.gif

    RKO to Jack Swagger (WWE RAW) (Another "one-handed" variant)

    https://i.redd.it/tficycy2qfi51.gif

    RKO to Shelton Benjamin (WWE SmackDown) ("two-handed" version)
    RKO to Kevin Owens (WWE SmackDown) (Another "two-handed" variant)

    Also, the ability to sort of "run across" your opponent and perform the RKO, like so (below).. Would be great!
    RKO to Big Show (WWE SmackDown)

    Of course, this isn't the only move I'd like to see re-animated.. But overall, moves in general, should look iconic and impactful. With WWE 2K22, it's a fantastic opportunity to start afresh, so ideally we wouldn't really want to be seeing any returning animations, per se.. From games, over the last 5 years.

    1. Cross-Platform Community Creations
      This is a feature I (and I think a lot of other people) would LOVE to have. Having cross-platform Community Creations, so that people who play on PC/Steam can download creations that've been made on XBOX or PS4 and vice versa. It would be far better, overall and wouldn't restrict creations to a specific console version.. Considering it's the same game and the 2K servers are universally the same (essentially). Judging from WWE 2K19 and 2K20, there's also some vastly superior creations on the console versions of those titles, than there are on the PC/Steam versions.

    2. Download Requirements for "Uploading Capability Level"
      Considerably lower the amount of downloads needed.. or remove completely (ideally), to progress to the next level grade (that allows you to post more uploads).
      - Bronze
      - Silver
      - Gold
      - Diamond

    I could be wrong, but I believe this requirement was actually removed in WWE 2K20 and creators and uploaders just had/has the "Diamond" rank, from the get-go. This is FAR better and far less restrictive on players.

    1. Mod Support
      Allowing modding support/capabilities, like WWE 2K19 has (for the PC version). The file structure and such of the WWE 2K20 files, literally put a stop to any sort of game "updating". You couldn't really update the game in any way, other than the basic titantron and entrance theme changes. WWE 2K19 didn't have this restriction.
      **Note**
      I believe this is actually already something being discussed, within the game's development.

    2. Bring back full SHOW INTROs
      After the last patch that WWE 2K19 received, the SHOW INTROs were cut extremely short. I personally, managed to acquire HD quality versions of the RAW, SMACKDOWN and various other PPV intro's from YouTube and imported them into the game, only for them to play when reaching the relevant show and fading out (without user/player input), before they'd even had a chance to finish. This certainly throws-off the immersion and authenticity of the show.

    3. General Manager "GM" Mode
      One of the most requested features, in any recent WWE game (since it was originally removed). So, I don't need to explain, myself.. Although, this is more a "to appease community feedback and requests", for me.

    4. Create A Finisher
      This is literally the only mode that is missing from the Creation Suite. It's been quite heavily requested across the board. However, now would be as good a time as any, to bring it back (Hopefully, being a better and revamped version of the mode than it was, the last time it was in a WWE title).

    5. WWE Performance Center versions of SHOWS
      What with the world being in the state that it's been in and currently still in (with the COVID-19 Pandemic), televised WWE shows have had to be moved to the WWE Performance Center, in Orlando, FL and the same goes with the PPV's on the WWE Calendar. So, having the Performance Center versions of RAW and SMACKDOWN, would be a great addition to the game's library of arenas.

    6. "Past" Superstars & Divas/Female Superstars Attires
      For the past 3 years or so now, we've had the likes of Lita and Trish (and other superstars.. Although they're the ones that spring to mind) wearing the exact same attires and it's become pretty mundane and monotonous. Obviously, their attires can be changed and edited in the Creation Suite, but their default attires could really do with a "fresh coat of paint", so to speak. Have them wear attires from a different era of their career (i.e Lita's debut days with Essa Rios or her time with "Team Xtreme". Trish's time with T&A, or when she first became a singles competitor, in 2002/2003).

    7. Storyline Creator (Integrate mixing male superstars with female superstars)
      This had to be one of the best features, in the latter WWE SvR games (the 2010 and 2011 editions, I seem to recall). I remember spending countless hours, just creating my own storylines and then playing them out. It was such a cool feature! However, if this was to be added to the game.. I would highly request that male superstars should be able to interact with female superstars (primarily looking at the whole storyline that's gone on with Otis/Mandy Rose/Sonya Deville/Dolph Ziggler, in recent months). Being able to create those sort of scenarios would certainly allow for more creativity.

    8. Hairstyle Updates
      If (due to licensing and restrictions by WWE) we can't actually edit and update the hairstyles of the superstars on the roster (both male and female, alike).. Then having some form of mid-year LIVE update to the game, where the development team have updated the superstars' hairstyles (for those who have actually changed their hairstyle) to release.. Would be a great addition! It would help keep the game current and as up to date, as possible.

    submitted by /u/DamianHow
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    New WWE Champion @ SummerSlam

    Posted: 21 Aug 2020 03:11 PM PDT

    Completely forgot how much fun CAW making was until i made Sheamus. Decided to get back into it a bit, next on my plate is an update for The Monday Night Messiah himself. this is only about 20 minutes in so still in the very early stages, but i hope to have him uploaded in the next few days!

    Posted: 21 Aug 2020 04:41 PM PDT

    What's a good finisher for Cole Quinn?

    Posted: 21 Aug 2020 08:29 PM PDT

    I've decided that he's no longer going to be a jobber in my universe anymore so I'm planning on pushing him. I just need to know what would be a good new finisher for him.

    submitted by /u/silver_flame22
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